[Note: This text file automatically generated from a formatted document. As a result, formatting may not be perfect for textual screens. See the accompanying PostScript file for a more professional-looking document.] Tournament Settings for PAPA-5 Version as of January 22, 1995 DISCLAIMER: This page is meant as a guideline only, and is not an official documentation. To the best of our knowledge, the infor- mation contained in this page is accurate. However, due to various ROM editions, operator setup options, and tournament modes, the rules of any particular game may deviate from those listed below. The rules of the game are always final, and any discrepancies between this page and the actual game rules cannot be used as a basis for protest. This sheet is a summary of tournament settings to be used at PAPA-5. It only includes those features which deviate significantly from the default setup of the machine. It is based on information provided by the manufacturers and settings used in previous tournaments. General Note: Ball Savers on all machines will be disabled. 1. Demolition Man (Williams) 7 The first computer award is randomly selected, and then remains the same for all other players. The next computer award is again randomly selected, but again remains the same for all players. 7 The graffiti bomb awards are given out in sequence, instead of ran- domly. 7 Normally, hitting double car crash turns on the ball saver briefly. This is disabled during tournament play, except during Wasteland Multiball. 7 No Extra Balls or replays. 7 Claw not automatically lit at beginning of each ball. 2. Dirty Harry (Williams) 7 Skill Shot: You will always be able to select for Ramp Shot and Load Gun. The third choice will follow this pattern: Ball 1: Bonus X, Ball 2: Millions, Ball 3: 3 Bullets. 7 The feel lucky award choices will not be random, but will instead occur in this order: double feel lucky points, advance magazine, advance rank, bonus multiplier, super ricochet, hold bonus. 7 The shotgun shell modes will not be randomized by the slings or jets. They will occur in this order: Barroom Brawl, car chase, ware- house raid, letter bomb, meet the mob, stop scorpio, crime wave. 7 No extra balls or replays. The Light Extra Ball on the magazine will be skipped over. 3. Frankenstein (Sega) 7 No extra balls or replays. Playfield special awards 100M. Extra balls award 50M. 7 Ice Cave awards are in a fixed sequence, not random. 7 Frankenstein awards are in a fixed sequence, not random. 4. Freddy: A Nightmare on Elm Street (Premier) 7 Mystery always awards 5M. 7 No hidden mode. 7 No Dream Warriors from "Trade Krugerands." 7 Dream Warriors shot progression is the same for all players. 7 No `light kick save' or `light claw save' awards from the Take That feature. 7 No Extra Balls or replays. Extra balls award 20M. Playfield special awards 50M. 5. Maverick (Sega) 7 Lauren Bell and mystery always gives awards in the same order. 7 Blackjack programmed to win every second time. 7 No extra balls or replays. Extra ball scores 50M, playfield special scores 100M. 6. The Shadow (Bally) 7 No extra balls or replays will be awarded. 7 Skill shot will award item in order instead of randomly. 7 Who know's will award items in order instead of randomly. 7 Balls will be autofired when a Shadow multiball ball is locked. This also turns off the left ramp skill shot on locked balls. 7. Shaq Attaq (Premier) 7 Reduced scoring mode. Jackpots score 10M, super jackpot 50M. Slammin Jammin scores 3M per switch. Trading 15 or more game balls scores 10M per game ball. Alley-oop scores 5 basket points. 7 Multiplier always starts at 1x. No bonus lamps lit at start of ball. 7 No end of game bonus for basket points. 7 No extra balls or replays. Extra balls award 20M, playfield specials award 50M. 7 Must select 5,000 point tip-off 3 times to find hidden feature #4. 8. Star Trek: The Next Generation (Williams) 7 No extra balls, no replays. Warp factor 8 awards artifact instead of extra ball. 7 Super-spinner feature disabled. 7 Cannot re-run modes. 7 Light Lock and Light holodeck not available as plunger choices. 7 Kickback unlit at beginning of each ball. 9. Street Fighter II: Championship Edition (Premier) 7 Vega mystery always awards 5M. 7 Car crash bonus is reduced (3M for first one). 7 Only two opponents lit at a time instead of three. 7 300M Super Jackpot can only be scored once. After it is collected, multiball continues with next jackpot worth 5M. 10. The Who's Tommy (Sega/Data East) 7 No extra balls or replays. Extra balls score 25M. Playfield special scores 50M. No extra ball in GENIUS lane. 7 Mystery awards always given in same order. 11. Twilight Zone (Bally) 7 No extra balls or replays. Extra ball door panel is remains lit throughout game. Orange and yellow super skill shot awards 10M. 7 Slot machine gives door panels in order, starting with Lite Gumball and going clockwise to the next door panel not yet awarded. 7 Two balls in gumball machine instead of 3. 7 Need to lock two balls before first multiball. Camera award given in same order for all players in a game. 7 Collect Bonus not available as a camera award. 7 10M door panel not spotted with a yellow skill shot. 7 Spiral awards begins at 2M. 12. World Cup Soccer (Bally) 7 No extra balls or replays. TV award extra ball round scores 50M. Extra ball from travelling to Washington is not awarded (and no extra points for it). Special is not lit after defeating Germany. 7 Striker Scoop awards always in same order, with Penalty Kick the first one. Reg.Games.Pinball: The On-line Source for Pinball News! Most of the rule sheets and game strategies enclosed in this packet have been derived from rule sheets, comments, and discussions in the on-line rec.games.pinball (RGP) USENET newsgroup, accessible on Internet. Everyone is encouraged to get on-line and join in on the RGP discussions. Many people, including designers from Williams, Sega, and Premier, the top three finishers at PAPA-4, and the past three world champions, are on-line. Also visit various pinball archives for lots of pinball-related information, including The Pinball Pasture (http://www.lysator.liu.se), a World-Wide Web (WWW) site main- tained by David Byers , and ftp://ftp.rahul.net/ pub/sigma/pinball, an information archive maintained by Kevin Mar- tin . Even PAPA has its own WWW site (http:// www.interport.com/~sbb/papa.html), maintained by Steve Baumgar- ten . This rule sheet packet was compiled by Dave Stewart . Special thanks also goes to all the RGP readers and posters for their contributions to RGP and these rulesheets.