Olympia: The Age of Gods PBEM (May 4 1999)
attack
attack
direction or target [...] [flag]
* time: varies
* priority: 3
Engage two stacks in combat. Only the top most noble in a stack may initiate combat.
target may be another unit, a ship, a building, or a location.
Compass points may be abbreviated: `n
', `s
', `e
',
`w
'. Units may also attack out
of a sublocation to the
surrounding province or location.
A unit may attack any unit or location directly accessible from its current location: units in the location, sublocations, or adjacent locations.
Attacking a building or location is really an attack against the controlling unit in that location. The controlling unit for buildings and other sublocations is the first unit in the location. The controlling unit for a province is the garrison. Attacking an empty or unguarded location is the same as moving into the location (see move).
If flag is 1, the attacker will not attempt to move into the defender's position. Note that in the case of multiple targets or directions, the flag must be the final argument.
For example, one would use the order `
' to attack
this castle:
attack
jg99
Inner locations: Castle [jg99], castle, defense 20, owner: Law Netexus [2020], with three peasants
Do not use `
', as Law Netexus is not in the same
location as nobles outside the castle. If successful, the attackers
will move into the castle.
attack
2020
A unit may not attack another member of its own faction. Two units in the same stack may not engage in combat.
Prisoners may not be attacked. To attack the stack holding a prisoner,
issue an attack
order for another member of the stack (such as
the top unit in the stack).
Multiple targets or directions may be given as arguments to the
attack
order. If the first fails, the next will be tried, until
a target is found, or attack
runs out of arguments. Note that
only one target will be attacked with each attack
order.
The attack
order takes one day plus any necessary travel time.
Attacking a stack in the same location takes one day. Attacking a
location that is 8 days away (i.e., attacking the garrison guarding an
adjacent province) takes 9 days -- 8 days travel time plus one day for
the attack itself. An attack against an empty or unguarded location
also requires one day plus travel time, even though it will not result
in a battle.
A moving stack does not leave its current location until the day it completes the move. This means that the stack can be attacked until its move completes, e.g., on an eight day move the stack could be attacked for eight days after it begins the move.
For details on the resolution of battles, see Battles.