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6.2.1.1: Permission to Enter

The owner of a sublocation can set the "border" of the sublocation to be open or closed.

If the border is open, everyone except those people on the owner's hostile list (see hostile) are permitted to enter.

If the border is closed, no one except those people on the owner's admit list are permitted to enter. (Someone on both the hostile and admit lists will be turned away.)

Note that closing the border only stops travel over land. The garrison cannot stop flying stacks or sailing stacks.

Use the border command to open or close a location's border.

Closed sublocations are noted in the turn report with "closed" in the sublocation description:

Inner locations:
   Lair [ao9s], lair, 1 day
   Chateau Olympique [s85], castle, closed, defense 40, "with two bloody
   spots on the walls"
      Greater Tower of the Art [q45], tower, defense 20

Units in an interior location can always exit into the outer location, even if the outer location's border is closed. In the above example, a unit in the Greater Tower of the Art [q45] would be able to exit to Chateau Olympique [s85], even though the castle's borders are closed.

Whether a border is open or closed is a property of the location, not the owner. That is, if a noble closes a border and then leaves, causing a different noble to become the owner of the location, the border will still be closed for the new owner. However, a location with no owner always has an open border.

If a noble is refused admission to a location, he may still enter by attacking the location. If the attack is successful, the noble will enter the location and seize control (by becoming the owner of the location). (However, this does not permit nobles to enter temples or guilds they would not normally be able to enter.)