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1.3.4.5: Failed orders

Commands that fail generally take zero time. For instance, if study is issued for a skill which the location does not offer, it will fail immediately, and take zero time. The failed study order will not take a week, and it will not count toward the diminishing study returns for the month.

Production commands fail immediately if none of their input resources are available. For instance, recruit in a location with no peasants will immediately fail, taking zero time. However, resources may sometimes become depleted while the command is being executed. In such cases, the command may fail even after it has spent some time executing.