(display: "reset heist vars")A warehouse. A bare room downstairs.
A chalkboard. Four hard wooden chairs.
One mastermind: you,
addressing your crew:
four misfits who want what's not theirs.
$more[$mu["So now the whole crew is united!
But just in case someone's shortsighted,
it's last chance to bail."]
They stay. You exhale,
relieved, optimistic, delighted.
$more[$mu["I've found a lost <a href="https://en.wikipedia.org/wiki/Faberg%C3%A9_egg" target="_blank">egg Fabergé</a>.
It's worth about this much, I'd say."]
You write down the sum.
Their jaws drop, struck dumb.
$mu["It's ours - if we do it my way."]
$more[$mu["Rule 1 is that no one gets iced.
Rule 2: the loot's evenly sliced.
There's only two rules.
Now listen up, fools!
We're pulling a...]
$more[
<div class="titlecard">$mu[LIMERICK
HEIST]</div>
[[(One week earlier...)->Act I: The Team]]
]]]]<div class="act">Act I</div>
|line2)[<div class="act">The Team</div>]
|limerick)[To pull this casino-heist scheme
with specifications extreme,
two things are a must:
one's skill and two's trust.
Alright. Let's assemble the team.
$subact[$es[The Hacker]]
[[The team is in need of a hacker...]]]
{(live: 1s)[
(show: ?line2)
(stop:)
]
(live: 2s)[
(show: ?limerick)
(stop:)
]}$mu["This job will accrue you mad cred,
if you can stay one step ahead.
The system's so hardened
that you would be pardoned
for wisely declining instead."]
$more[$es["Whit system?"] she asks, eyebrow raised,
intrigued but affecting unfazed.
You tell her. $es["I'm in,"]
she says with a grin.
One hacker correctly appraised.
$more[$subact[$mn[The Magician]]
[[The team needs a famous magician...]]]]$mu["This job will secure you mad cash!
Two steps: One is hack, two is crash.
And then you'll have tons
of untraceable funds
as long as you don't make a splash."]
$more[$es["Ye dinnae pull jobs, ye pull pranks.
If I wanted cash, I'd crack banks.
So good luck an' all,
but I'll nae take yer fall.
I'm oot. Sayonara. Naw thanks."]
(set: $badend to "BAD HACKER END")(set: $gotEndHacker to true)(display: "BAD END")]$introducing[$es[The Hacker]]
The team is in need of a hacker,
a top-secret database cracker.
The 1337est of 1337,
she knows no defeat.
Her hat couldn't be any blacker.
$more[Your only concern for the crew
is her biting off more than she'll chew.
But recruiting a rogue
with a thick Scottish brogue
ensures that some hijinks ensue.
[["This job will secure you mad cash!"]]
[["This job will accrue you mad cred..."]]]$introducing[$rb[The Grifter]]
We need someone of low maturity
who utterly lacks moral purity.
An artist of pickup
who, without a hiccup,
exploits any small insecurity.
$more[However, you know that this grifter
is a weak, unreliable drifter.
He knows how to con,
but lacks both brains and brawn,
and cannot turn down a full snifter.
[["I need you to help with this job..."]]
[["You're just not cut out for high crime."]]
(unless: $rvfail)[
$subact[$rv[The Grifter]]
[[We need someone of high maturity...]]]]$introducing[$rv[The Grifter]]
We need someone of high maturity
to help us break through their security.
An artist of con,
an elegant swan,
high talent and higher obscurity.
$more[This mistress of mind masquerade
is always inclined to evade
discussing her youth.
She's nouveau, in truth.
Respect her, or drop the charade?
[["Good evening, dear mademoiselle."]]
[["Yo! Are you up for a grift?"]]
(unless: $rbfail)[
$subact[$rb[The Grifter]]
[[We need someone of low maturity...]]]]$mu["I need you to help with this job,
a highest-stakes target to rob.
We need to beguile
a guard, and with style...
but if you don't want to, no prob."]
$more[$rb["I know you need //me,// I've no doubt.
and you are so cute when you pout,
but //I// don't need //you.//"]
He bids you adieu.
$rb["Meshugenah, no way, I'm out."]
(set: $rbfail to true)
$rvfail[(set: $badend to "BAD MESHUGENAH END")(set: $gotEndMeshugenah to true)(display: "BAD END")](else:)[
$subact[$rv[The Grifter]]
[[We need someone of high maturity...]]]]$mu["You're just not cut out for high crime.
But since I like you, this one time,
I'll let you in.
And so, let's begin.
One job before you're past your prime."]
$more[$rb["Assumptive close //and// double neg?
My dear, it's not like you to beg.
Must be quite a deal
if you're spoutin' the spiel.
I'm all in, now cut the schmegegge!"]
(set: $gotReverie to false)
$more[$subact[$vg[The Cat Burglar]]
[[A cat burglar rounds out the squad.]]]]$mu["Good evening, dear mademoiselle."]
You hand her a red Zinfandel.
$mu["I've one piece of cake
with a titanic take:
One charm and one lift and one sell."]
$more[$rv["Alas, I've been wined but not dined,
how am I to make up my mind?"]
$mu["Astute observations;
I've made reservations
for two."] She replies, $rv["You're too kind."]
$more[At dinner, she says, $rv["So do share
the particulars of this affair."]
You tell her the deal.
$rv["But what's the appeal
to a fashionable, posh millionaire?"]
[[You tell her the prize to be raided.]]
[[You tell her the job's destination.]]]]$mu["Yo! Are you up for a grift?
We just need two charms and one lift.
There's fat stacks of dough;
you could buy a chapeau
in the mountains, if you get my drift."]
$more[$rv["My darling, chapeau means a hat,
and mountains I find far too flat.
I don't deign to dabble;
I'll not join your rabble.
It's best that we leave it at that."](set: $rvfail to true)
$rbfail[(set: $badend to "BAD HAT END")(set: $gotEndHat to true)(display: "BAD END")](else:)[
$subact[$rb[The Grifter]]
[[We need someone of low maturity...]]]]$introducing[$mn[The Magician]]
The team needs a famous magician
if we're to accomplish our mission.
The one who'd be stellar
is Penn's partner $mn[Teller].
He's got both the skill and ambition.
[["I know what you've done, and I'll snitch..."]]
[["I need someone who can keep mum."]]You tell her the job's destination.
She spits out her wine. $rv["Invitation
declined with distaste!
I won't be disgraced
in such an uncultured location."]
(set: $rvfail to true)
$rbfail[(set: $badend to "DISGRACEFUL BAD END")(set: $gotEndDisgraceful to true)(display: "BAD END")](else:)[
$subact[$rb[The Grifter]]
[[We need someone of low maturity...]]]You tell her the prize to be raided.
$rv["Intriguing! I thought it had faded
away into history!
What glamour! What mystery!
I'm in."] One persuader persuaded.
(set: $gotReverie to true)
$more[$subact[$vg[The Cat Burglar]]
[[A cat burglar rounds out the squad.]]]$mu["I know what you've done, and I'll snitch
unless you agree to my pitch.
But if you say yes,
you're in for largesse.
So which is it, jail or get rich?"]
$more[$mu["Hey, where'd you go? Quit disappearing!
It's just innocent racketeering!
Fine. You won't play ball?
You'll come back. You'll crawl.
Whoa, hey! Give me back my left earring!"]
[["I get that you're calling my bluff..."]]
[["I'd like to completely retract..."]]]$mu["I need someone who can keep mum.
I'm trusting my life to you, chum.
Here's what it's about.
You in or you out?"]
He smirks and he sticks up his thumb.
$more[$subact[$rv[The Grifter]]
Two scammers between whom to choose.
Each knows how to pull off a ruse.
But each has... uniqueness.
To say it straight, weakness.
One: fragile self-image, two: booze.
[[We need someone of high maturity...]]
[[We need someone of low maturity...]]]$mu["I get that you're calling my bluff.
You don't think I'll do it? Well, tough."]
You ring up a Fed...
your phone's somehow dead!
Hot damn, that's a thorough rebuff.
(set: $badend to "THOROUGH REBUFF END")(set: $gotEndRebuff to true)(display: "BAD END")$mu["I'd like to completely retract
my vicious and unfair attack!
I'd never betray you;
I just want to sway you!"]
(set: $badend to "TOO LITTLE TOO LATE END")(set: $gotEndTooLate to true)(display: "BAD END")
|pps)[p.s. He didn't come back.]
{(live: 5s)[
(show: ?pps)
(stop:)
]}$introducing[$vg[The Cat Burglar]]
A cat burglar rounds out the squad.
Ah, why are the best always flawed?
But we need the most agile
to steal something fragile;
it's too bad she's bolder than God.
[["I need someone swift as an eagle..."->"I need someone swift as..."]]
[["I need someone swift as a sparrow..."->"I need someone swift as..."]]
[["I need someone swift as an ostrich..."->"I need someone swift as..."]]$mu["I need someone swift as -"] $vg["I'm in!"]
She cuts off your spiel with a grin.
$vg["There's no time to waste!"]
She heads out, fast-paced,
and fake-punches you on the chin.
$more[You follow her out. $mu["I'm delighted -"]
$vg["Of course you are, babes, //I'm// invited.
Let's go to the place!"]
She's off. You give chase.
And now, [[the whole team]] is united.]{
(set: $askedLocation to false)
(set: $askedReal to false)
} <div class="act">Act II</div>
|line2)[<div class="act">The Prep</div>]
|limerick)[A warehouse. A bare room downstairs.
A chalkboard. Four hard wooden chairs.
One mastermind: you,
addressing your crew:
four misfits who want what's not theirs.
$mu["So now the whole crew is united!
But just in case someone's shortsighted,
it's last chance to bail."]
They stay. You exhale,
relieved, optimistic, delighted.
$mu["I've found a lost egg Fabergé.
It's worth about this much, I'd say."]
You write down the sum.
Their jaws drop, struck dumb.
$mu["It's ours - if we do it my way."]
$mu["Rule 1 is that no one gets iced.
Rule 2: the loot's evenly sliced.
There's only two rules.
Now listen up, fools!
We're pulling a LIMERICK HEIST!"]
[[You need to show brains, wit, and class...]]
[[You need to show strength, gall, and sass...]]] {(live: 1s)[ (show: ?line2) (stop:) ]} {(live: 2s)[ (show: ?limerick)(stop:)]}(set: $isStrong to false)You need to show brains, wit, and class,
to make sure no doubts can amass.
$mu["Got questions? That's fine.
But this plan of mine
anticipates each blade of grass."]
(unless: $askedReal)[
[["This so-called 'lost egg': is it fake?"]]
](unless: $askedLocation)[
[["Where is the egg being stored?"]]
](unless: $gotReverie)[
[["What color's the egg? Is it orange?"]]
]
[["Just dish out the deets of the deed!"]](set: $isStrong to true)You need to show strength, gall, and sass,
curtailing defiance en masse.
$mu["Now ask me your questions,
but take your suggestions
and shove them three feet up your ass!"]
(unless: $askedReal)[
[["This so-called 'lost egg': is it fake?"]]
](unless: $askedLocation)[
[["Where is the egg being stored?"]]
](unless: $gotReverie)[
[["What color's the egg? Is it orange?"]]
]
[["Just dish out the deets of the deed!"]](set: $askedReal to true)$es["This so-called 'lost egg': is it fake?
And how dae we each git our stake?
I say yer a liar
to claim there's a buyer
who won't make a stupid mistake."]
$more[$isStrong[$mu["Believe it. The egg disappears.
We won't end up like <a href="https://en.wikipedia.org/wiki/Millennium_Dome_raid" target="_blank">the De Beers</a>.
The lost egg is real.
The buyer won't squeal.
They've had two 'lost' eggs for ten years."]](else:)[$mu["It's true that loose lips have high cost,
but we will not be double-crossed.
The buyer will stash
it away in a cache
beside two more thought to be lost."]]
(unless: $askedLocation)[
[["Where is the egg being stored?"]]
](unless: $gotReverie)[
[["What color's the egg? Is it orange?"]]
]
[["Just dish out the deets of the deed!"]]]$rb["What color's the egg? Is it orange?
Will I have to oil a door hinge?
I have some concerns:
Will we need these ferns
to discharge the spores from their sporange?"]
$more[Those questions, so wild and inane!
Those end words, so forced and arcane!
The strength of this crime
against nature and rhyme
has lit'rally melted your brain.
(set: $badend to "BAD BRAINMELT END")(set: $gotEndBrainmelt to true)(display: "BAD END")]$gotReverie["$vg[Just] $es[dish] $rv[out] $vg[the] $es[deets] $rv[of] $vg[the] $es[deed]$mn[,]"](else:)["$vg[Just] $es[dish] $rb[out] $vg[the] $es[deets] $rb[of] $vg[the] $es[deed]$mn[,]"]
the curious criminals plead.
$mu["I will. But before
I do, we need more
protection before we proceed."]
$more[$mu["To undercut paranoid mania,
or having to flee to Albania,
We won't use real names.
Instead, we'll use games.
So what is the best Metroidvania?"]
$more[$gotReverie[$mu["In hopes of preventing a fight,
you cannot all be $hk[Hollow Knight].
You're $Reverie? $isStrong[Cool.
you're $ESA, you'll
be $Verge](else:)[Yay!
And you're $ESA,
you're $Verge], and you're $mn[Teller] outright."]](unless: $gotReverie)[$mu["In hopes of preventing a fight,
you cannot all be $hk[Hollow Knight].
You're $Rabi? Okay,
and you're $ESA,
you're $Verge, and you're $mn[Teller] outright."]]
$more[$mu["You're famous; there's no way to spin it.
Don't worry, there's no way they'll pin it
on - What? Didn't hear it.
Oh, just for team spirit?
I like it; yes, you can be $Minit."]
$more[$mu["And now for the plan. So we're gonna -
Oh, me? You can call me 'Mulana.'
Explore the forbidden
and unearth what's hidden.
Right, here's the plan. Once upon a..."]
[[Act III: The Job]]]]]]{
(set: $gotCode to false) <!-- is vault code correct? -->
(set: $gotLoot to false) <!-- did Verge get extra loot from the vault? -->
(set: $isESAdoomed to false)
}
<div class="act">Act III</div>
|line2)[<div class="act">The Job</div>]
|limerick)[$subact[The Line-Up]
* $mu[Mulana, Mastermind (you)]
* $gotReverie[$rv[Reverie, Grifter]](else:)[$rb[Rabi, Grifter]]
* $mn[Minit, Magician (aka Teller)]
* $es[ESA, Hacker]
* $vg[Verge, Cat Burglar]
In three weeks, the prep is all done.
Earpieces in, one by one.
It's 8:45.
The players arrive.
Let's move. The heist has begun.
$gotReverie[
[[Reverie heads to the bar...->Reverie]]](else:)[
[[Rabi heads down to the bar...->Rabi]]]] {(live: 1s)[ (show: ?line2) (stop:) ]} {(live: 2s)[ (show: ?limerick)(stop:)]}$introducing[$Reverie]
<div>$Reverie heads to the bar
where guards on break usually are.
She pulls up a seat,
looking downbeat.
$rv["Bartender, one Golden Star."]</div>
<div class="flashback">//(Three weeks earlier, at the warehouse)
$mu["$Reverie, you'll use your charm
to help get us past the alarm.
Hit up $gd[this guard]
and snatch his keycard,
so none of us will come to harm."]//</div>
(Present day)
[["My aunt's favorite drink," says the guard.]]
[["That's my favorite drink," says the guard.]]$gd["My aunt's favorite drink,"] says the guard.
Well, this isn't gonna be hard.
$rv["It's splendid and rare
for a drink of such flair
to be known. Auntie has my regard."]
$more[Fifteen minutes later, he breaks.
$gd["I miss her so much my heart aches,"]
He sobs and confides.
She hugs him and slides
her hand in his pocket and takes
[[his access card, quickly, discreetly.]]]$gd["That's my favorite drink,"] says the guard.
$rv["Really? You know, it's so hard
to find folks with taste
out here in this waste."]
$gd["Pishtosh, that's just a canard,"]
[[replies the guard, waving his hands.]]
[[replies the guard, waving dismissively.]]
[[replies the guard, waving the sea.]]$introducing[$Rabi]
<div>$Rabi heads down to the bar
where guards on break usually are.
$rb["Target acquired,"]
he mumbles, inspired.
$rb["Bartender, one Golden Star."]</div>
<div class="flashback">//(Three weeks earlier, at the warehouse)
$mu["$Rabi, control and flirtation
will aid us in our infiltration.
Hit up $gd[this guard]
and snatch his keycard,
to access the target location."]//</div>
(Present day)
[["My aunt's favorite drink," the guard cheers.]]
[["That's my favorite drink," says the guard.->BAD GUACAMOLE END]]
[["The guard is a dude? Rabi's gay?"]]$gd["My aunt's favorite drink,"] the guard cheers.
$rb["Let's drink to your aunt! Two more beers!"]
The two just keep drinking.
$mu[//...the fuck was I thinking?
This asshat's not one of my peers.//]
(set: $badend to "BAD DRINKING END")(set: $gotEndDrinking to true)(display: "BAD RABI END")$vg["The guard is a dude? $Rabis gay?"]
$Verge asks in an earpiecely way.
$rb["On the said topic,
I'm panmisanthropic,"]
he subvocalizes. $rb["Okay?"]
[["My aunt's favorite drink," the guard cheers.]]
[["That's my favorite drink," says the guard.->BAD GUACAMOLE END]]$gd["That's my favorite drink,"] says the guard.
$rb["Too bad, 'cuz I like my men hard,
and this drink's vanilla.
I want a gorilla
who's naked and covered in lard!"]
$more[The guard backs away very slowly,
as if he's seen something unholy.
The heist is now dead.
If only he'd said
$rb["nude, slathered in //guacamole.//"]
(set: $badend to "BAD GUACAMOLE END")(set: $gotEndGuacamole to true)(display: "BAD RABI END")]$introducing[$Minit]
(set: $isPositiveFootnoteVisible to false)(set:$isPeterFootnoteVisible to false)(set: $isFamousFootnoteVisible to false)
<div>$mu["$Reverie, hit $Minits act."]
She melds with the crowd (yes, it's packed),
and quickly prepares
to catch $Mark unawares
with subtlety, glamour, and tact.</div>
<div class="flashback">//(Three weeks earlier, at the warehouse)
$mu["The King Oaks's innermost vault
could bring the whole heist to a halt.
To get what we're owed,
we'll need the right code.
This calls for a mental assault.
$Minit, a microexpression
to you is a chatty confession.
$Reverie, grift,
then $Minit, you lift
the vault code with fullest discretion."]//</div>
{
$isStrong[(replace: "with fullest discretion")[that guards our possession]]
}
$more[(Present day)
$mk[The king] will now visit his villagers.
Only he knows the particulars.
It's $Mark, the owner,
and soon-to-be donor
of four crucial positive|positiveFootnote>[(display: "Open positiveFootnote")] integers.
$more[$Mark now emerges alone.
Oh no! $Minits cover is blown!|famousFootnote>[(display: "Open famousFootnote")]
This gambling-hall dweller
adores Penn and $mn[Teller],
a fact which you just may have known.
$more[$Mark is summarily drawn
to $Minits performance/con.
Time being scant,
you say, $mu["Activate plant."]
$Reverie urges $Mark on:
$more[$rv["Four numbers between one and nine,
I guess also zero is fine.
Just think them real hard,
like picking a card.
He'll guess them! For real, he guessed mine!"]
$more[$mk["I'll play,"] $Mark responds as designed,
and thinks '0461' in his mind.
$Minit gets it in one!
$Mark grins, says, $mk["Well done!
That sure is a - "] wait, let's rewind.
(One second earlier...)
$more[$mk["I'll play,"] $Mark responds to this goad,
and tries not to think of the code.
$mn[The purveyor of pocus]
observes with full focus
as if time itself has been slowed.
$more[$Mark checks the watch on his wrist.
He makes, then unclenches a fist.
His jaw twitches twice.
He clicks his pen thrice.
One second betrayed the whole list.
[[The vault code is 8523.]]
[[The vault code is 9523.]]]]]]]]]replies the guard, waving his hands.
$rv["So prove it,"] she gaily commands.
$rv["I mean no affront,
but where must a girl hunt
to find someone who understands?"]
[[The guard laughs and shares with a smile...]]replies the guard, waving dismissively.
$rv["So prove it wrong,"] she says permissively.
$rv["How does one not drown
in this lovelorn town?"]
She flutters her lashes submissively.
[[The guard laughs and shares with a smile...]]replies the guard, waving the sea.
Oh, now you're just being carefree.
Your curious clicking
has earned you a kicking.
I hereby kick you in the knee.
(set: $badend to "SILLY END")(set: $gotEndSilly to true)(display: "BAD END")The guard laughs and shares with a smile
his story of love, loss, and guile.
$Reverie nods,
says, $rv["What are the odds?
I've had an analogous trial."]
$more[$gd["'Twas one year today,"] he reveals.
$rv["I'm sorry. I know how it feels,"]
she truly confides.
They hug, and she slides
her hand in his pocket and steals
[[his access card, quickly, discreetly.]]]his access card, quickly, discreetly.
$rv["There, there,"] she comforts him sweetly.
Their paths soon diverge.
She palms it to $Verge.
One mission accomplished completely!
[[Reverie, hit Minit's act.->Minit]](set: $gotCode to false)The vault code is 8523.
With that, $Minit now has the key.
He signs it to $Verge,
who then leaves to merge
into the crowd, primed for the spree.
[[Mark makes a new, conscious pick...]](set: $gotCode to true)The vault code is 9523.
With that, $Minit now has the key.
He signs it to $Verge,
who then leaves to merge
into the crowd, primed for the spree.
[[Mark makes a new, conscious pick...]]$Mark makes a new, conscious pick,
and $Minit reads that just as quick:
It's 0461.
$Mark grins, says, $mk["Well done!
That sure is a hell of a trick!"]
$more[A trick $Minit will not reveal.
It makes it so easy to steal!
Gleaned from $Marks fidgets,
confirmed by these digits;
all four of the new ones aren't real.
$more[The vault of $Marks mind has been cracked.
With that, $Minit wraps up his act.
Was it 8 or 9?
Eh, it'll be fine.
The plan is still... likely... intact.
$isStrong[[["ESA, hit it!" you cry.->ESA]]](else:)[[["ESA, your turn!" you cry.->ESA]]]]]$introducing[$ESA]
<div>$isStrong[$mu["$ESA, hit it!"] you cry.
She replies, $es["Hittin' it, aye."]](else:)[$mu["$ESA, your turn!"] you cry.
She replies, $es["Loggin' in, aye."]]
With onion and proxy,
with backdoor and moxie,
she gets root at the FBI.</div>
<div class="flashback">//(Three weeks earlier, at the warehouse)
$mu["King Oaks security links
to FBI profiles of finks.
When cameras detect 'em,
the guards will eject 'em.
At least, that's what everyone thinks..."]//</div>
$more[(Present day)
$es["$Reverie, send me th' faces,"]
$ESA says, then replaces
the face image files
of card shark profiles
in FBI crime databases
with faces of innocent folks
who recently entered King Oaks.
$mu["Now,"] you entreat,
$mu["it's time to retreat,
before they can notice the hoax!"]
$isStrong[(replace: "it's time to retreat")[you've got to retreat]]
[["Got it, I'm loggin' oot noo..."]]
[["First lemme cover ma tracks..."]]
[["First lemme get intae trauchle..."]]]$es["Got it, I'm loggin' oot noo,"]
she says, and she logs out on cue.
$es["Och jobby na!
In ma haste tae withdraw
there may be a traceable clue!"]
[["If you hack back in, they will see."]]
[["Stop panicking; do it again..."]]$es["First lemme cover ma tracks,"]
$ESA says as she hacks
the logs of her edits,
erasing the credits.
$es["Okay, I'm logged oot noo, relax."]
[[At the King Oaks, disarray...]]$es["First lemme get intae trauchle,"]
$ESA says with a chuckle.
$es["Ess u space $wr[wray]...
It's mah jammy day!
I'll turn this place intae a duckle!"]
$more[WHOOP! Alarms sound. They detect her.
Vans soon converge on her sector.
She's blown the whole plan.
$wr["Don't mess with The Man,"]
says $wr[Christopher Wray], the Director.
(set: $badend to "BAD FBI END")(set: $gotEndFBI to true)(display: "BAD END")]$mu["If you hack back in, they will see.
They'll trace it to you, then to me.
Let's trust your protections
and mixed indirections.
Keep out, and just let it be."]
(set: $isESAdoomed to true)
[[At the King Oaks, disarray...]]$mu["Stop panicking; do it again,"]
you tell $ESA. $mu["Hack back in."]
She grumbles and gripes,
and sweats as she types,
then says, $es["Och! I did it! I win!"]
[[At the King Oaks, disarray...]]At the King Oaks, disarray,
guards running every which way,
not comprehending
who they're apprehending,
believing the fake dossier.
$more[With so many felons, odds-on,
Security thinks there's a con.
They're right - although tricked
about who they've picked
to pin their suspicions upon.
[[Verge, as a guard now disguised...->Verge]]]$introducing[$Verge]
<div>$Verge, as a guard now disguised,
sails the crowd, unrecognized.
She pulls out the card
$Rev got from the guard.
She swipes. "ACCESS CARD... (link: "
(more)")[AUTHORIZED."</div>
<div class="flashback">//(Three weeks earlier, at the warehouse)
$mu["$Verge, then you'll go into action.
You'll have card and code and distraction.
Just spoof the last feed,
and then do the deed:
an excellent eggly extraction."]//</div>
$more[(Present day)
Since all the guards are diverted,
the back halls are nearly deserted.
$Verge nears the room
wherein, we presume,
the egg is, with no guards alerted.
$more[One camera faces the door
of the vault with the treasure in store.
$Verge holds her breath.
It's prison or death
to mess this up. There's no encore.
$more[$Verge does <a href="https://tvtropes.org/pmwiki/pmwiki.php/Main/CameraSpoofing" target="_blank">the trick with the snapshot</a>
in hopes the security chap ought
to still be distracted
the moment she acted,
and miss the switch in which the trap's wrought.
$more[Now the feed's empty and still.
$isStrong[$mu["$Verge, clear to enter at will,"]](else:)[$mu["$Verge, you may enter at will,"]]
you say, and she taps
the code which (perhaps)
our $Minit got $mk[King Mark] to spill.
$gotCode[
[[9523. Enter...]]](else:)[
[[8523. Enter...]]]]]]]]8523. Enter. Red light.
$vg["$Minit, that code isn't right."]
$Minits doubt lingers.
He holds up nine fingers.
$Reverie relays, in sight.
[[9523. Enter...]]
[[8923. Enter...]]
[[8593. Enter...]]
[[8529. Enter...]]
[["Minit, why will you not speak?"]]9523. Enter. Accepted.
$Verge is in, unintercepted.
More gold and more green
than anyone's seen!
Ahem - present comp'ny excepted.
[["One: swipe the egg, then two: split."]]
[[There's no harm in grabbing some loot.]]The unholy unearthly scourge
pursues a host with whom to merge.
A nearby young cheat
has met her defeat:
The demon possesses our $Verge.
(set: $badend to "BAD DEMON END")(set: $gotEndDemon to true)(set: $ps to "BUT HEY, SEQUEL HOOK!") (display: "BAD END")$rv["$Minit, why will you not speak?"]
$Reverie asks him with pique.
$Minit opens his mouth
and the plan goes deep south,
as all that comes out is a shriek.
$more[The demon that's dwelt in his lung
since $Minit contained it while young
escapes to wreak evil.
Amidst this upheaval,
$Rev sees $Minits lack of a tongue.
[[The unholy unearthly scourge...]]]8923. Enter. Still red.
Sirens. The heist is now dead.
Guards apprehend
her, but to the end,
she left all the details unsaid.
[[Minit and Verge go to jail...]]8593. Enter. Still red.
Sirens. The heist is now dead.
Guards apprehend
her, but to the end,
she left all the details unsaid.
[[Minit and Verge go to jail...]]8529. Enter. Still red.
Sirens. The heist is now dead.
Guards apprehend
her, but to the end,
she left all the details unsaid.
[[Minit and Verge go to jail...]]$Minit and $Verge go to jail.
Felony theft without bail,
three years in the slammer.
You get your jackhammer...
but that is a whole 'nother tale.
(set: $badend to "BAD PRISON BREAK END")(set: $gotEndPrison to true)(display: "BAD END")$mu["One: swipe the egg, then two: split,"]
{
(if: $isStrong)[you order. $Verge executes it.]
(if: (not $isStrong) and $gotLoot)[She does both. $mu["Superb,"] you transmit.]
(if: (not $isStrong) and (not $gotLoot))[She's done both before you transmit.]
}
With nary a hitch,
a glitch or a snitch,
it's going so smoothly... (link: "
(more)")[$mu["Oh, shit!"]
[[Act IV: Oh, Shit!]]](set: $gotLoot to true)There's no harm in grabbing some loot.
It's just sitting there looking cute.
$Verge grabs cash and gold,
the most she can hold,
and then she returns to her route.
[["One: swipe the egg, then two: split."]]<div class="act">Act IV</div>
|line2)[<div class="act">Oh, Shit!</div>]
|limerick)[The snapshot deception's revealed!
Security found it and sealed
all entrances down.
You say with a frown,
$mu["I know how you'll get through their shield."]
$isStrong[(replace: "I know how")[So here's how]]
[["Go upward through the air duct."]]
[["You're dressed as a guard. You'll be fine."]]] {(live: 1s)[ (show: ?line2) (stop:) ]} {(live: 2s)[ (show: ?limerick)(stop:)]}$subact[The Team]
<ul><li>$mu[The Mastermind (you)]
<li>$es[The Hacker]
<li>$mn[The Magician]
<li>$rv[The Grifter]
<li>$vg[The Cat Burglar]</ul>
[[Act II: The Prep]](display: "Close famousFootnote")
<div class="footnote">He's famous. It's meant as a jest.
It's hard to hide when you're the best.
It means that he must
have absolute trust
in you to enlist in this quest.</div>|optFamous>[*](click: ?optFamous)[(replace: ?famousFootnote)[(display: "famousFootnote")]]|optFamous>[*](click: ?optFamous)[(replace: ?famousFootnote)[(display: "Open famousFootnote")]](display: "Close positiveFootnote")
<div class="footnote">Non-negative. Don't be a pedant.
Must only perfection be pleasant?
Was Peter the poet|peterFootnote>[(display: "Open peterFootnote")]
not sort of heroic?
Why not give out partial credit?</div>
|optPositive>[*](click: ?optPositive)[(replace: ?positiveFootnote)[(display: "positiveFootnote")]]|optPositive>[*](click: ?optPositive)[(replace: ?positiveFootnote)[(display: "Open positiveFootnote")]](display: "Close peterFootnote")
<div class="footnote">There once was a poet named Peter
who was sometimes a bit of a cheater.
His poems would rhyme
almost all of the time,
but he would occasionally take some liberties with the meter.</div>|optPeter>[**](click: ?optPeter)[(replace: ?peterFootnote)[(display: "peterFootnote")]]|optPeter>[**](click: ?optPeter)[(replace: ?peterFootnote)[(display: "Open peterFootnote")]](set: $askedLocation to true)$vg["Where is the egg being stored?
Are there lasers? Or guards? Or a horde
of mad caribou?
In other words, who
do I sneak past to get this reward?"]
$more[$mu["It's stored in a big house of cards;
we're going the whole nineteen yards.
Casino King Oaks,
a name that evokes
no lasers, no beasts, but yes guards."]
(unless: $askedReal)[
[["This so-called 'lost egg': is it fake?"]]
](unless: $gotReverie)[
[["What color's the egg? Is it orange?"]]
]
[["Just dish out the deets of the deed!"]]]$mu["Go upward through the air duct.
There's an exit they didn't obstruct.
Once you're on top,
it's just a short hop."]
$vg["And if you're wrong, babes?"] $mu["I'll instruct."]
$isStrong[(replace: "I'll instruct")[Then we're fucked]]
$more[$Verge finds the duct in a nook.
She gets out her grappling hook.
The hookshot extends.
She grabs and ascends,
a rapidly rocketing crook.
[[Oh, shit! Now they're watching the roof!]]
[[Oh, shit! Her grip slips, and Verge falls!]]
[[Oh, shit! The line breaks; Verge is falling!]]]Oh, shit! The rope breaks; $Verge is falling!
The duct is quite tight; she starts crawling.
$vg["I misplaced my poise
and made lots of noise.
The whole thing's remarkably galling."]
$more[$Verge crawls back down. $vg["The roof's scrapped;
There's no way off now my line's snapped.
$Mulana, what next?"]
she asks, slightly vexed.
You say, $mu["We'll just have to adapt."]
[["You're dressed as a guard. You'll be fine."]]]Oh, shit! Now they're watching the roof!
$mu[$isStrong["Abort, if you're not bulletproof.](else:)["Sorry, $Verge, I made a goof.]
This exit's now watched."]
$vg["Well, this route is botched,
so what now?"] $Verge asks in reproof.
[["You're dressed as a guard. You'll be fine."]]Oh, shit! Her grip slips, and $Verge falls!
She extends arms and legs to the walls.
She comes to a stop,
then climbs to the top.
$vg["I'm just that good,"] she recalls.
$more[$Verge hits the roof right on cue,
and then makes her tightrope debut.
She grapples next door
from the 28th floor
and grumbles, $vg["I question Rule 2."]
[[Oh, shit! A stiff wind from the west!]]
[[Oh, shit! A stiff breeze from the east!]]]$mu["You're dressed as a guard. You'll be fine.
Just walk right on up past the line
and say that $Mark sent you.
The guards won't prevent you.
Walk boldly and straighten your spine."]
[[Verge summons all of her chutzpah...]]
[[Verge summons all her audacity...]]Oh, shit! A stiff wind from the west!
$Verge slips! ...then recovers, unstressed.
She makes her escape
With nary a scrape.
$mu["Well done, $Verge! I'm really impressed."]
[[Hand over hand she completes...]]Oh, shit! A stiff breeze from the east!
$Verge falls like the tightrope is greased!
With utmost command
she whips out her hand
and grabs the rope, not yet deceased.
$more[$Verge takes a whole stanza to gloat,
Your eyes glaze; you tune out her gloat.
She gloats and she gloats,
then gloats and then gloats.
Blah blah and blah blah, end of gloat.
[[Hand over hand she completes...]]]Hand over hand she completes
her tightrope climb over the streets.
Escaping unseen,
(if: not $isESAdoomed)[the teammates convene.
$Verge takes the last of the seats.
[[Act V: The End]]](else:)[the teammates convene...
But wait! There are two empty seats.
$more[$vg["One's my seat,"] $Verge says in dismay,
but where the heck is $ESA?"
Feds bust down the door.
$wr["In jail, like you four
soon will be,"] says $wr[Christopher Wray],
Director of the FBI.
He snarls with a gleam in his eye,
$wr["She left a nice trace
that led to this place.
Now cuff 'em!"] He straightens his tie.
(set: $badend to "BAD TRACE END")(set: $gotEndTrace to true)(display: "BAD REWIND END")]]<div class="act">Act V</div>
|line2)[<div class="act">The End</div>]
|limerick)[A warehouse. A bare room downstairs.
Champagne, and four hard wooden chairs.
One mastermind: you,
addressing your crew:
four misfits who got what's not theirs.
$more[$mu["$Verge, let's inspect our new prize."]
She shows it around to wide eyes.
An egg made of gold
with stories untold,
hard-earned with your blood, sweat, and lies.
$isStrong[(replace: ", let's inspect")[ will present]]
$more[$Minit looks close at the base.
A strange look comes over his face.
Etched with a pin
in writing quite thin,
a lost Russian rhyme is in place:
$more[Идти к востоку от реки
Клад похоронено навеки
Копать в сквер
Я открою дверь
Раскрывая загадку ацтеки
$more[$es["Go tae the east o' the river,
The treasure is buried forever.
Dig in the square,
I will open the door,
revealin' the... Aztec enigma?!"]
$more[$ESA translates, perplexed.
$es["Dae ye think 'tis authentic, this text?
Burried treasure is grand,
but a baerd in the hand -"]
$vg["...is worth mad cash!"] $Verge interjects.
$more[$vg["Just write the dang treasure map down,
then let's sell the egg and split town."]
$Rev says, $rv["Don't ignore
'//I// will open the door';
we may need to keep it around."]
[[A fifth of a fortune's enough.]]
[["To St. Petersburg!" you suggest.]]]]]]]]] {(live: 1s)[ (show: ?line2) (stop:) ]} {(live: 2s)[ (show: ?limerick)(stop:)]}$Verge summons all of her chutzpah
but can't think of rhyme words for "chutzpah".
While tongue-tied, a-stammer,
the guards pierce her glamour.
Arrested on charges of chutzpah.
(set: $badend to "CHUTZPAH")(set: $gotEndChutzpah to true)(display: "BAD END")$Verge summons all her audacity,
hoping for imperspicacity.
$vg["$Mark sent me."] She leaves.
The guards grunt. $Verge heaves
a sigh of relief and mendacity.
(if: $gotLoot)[$more[Oh, shit! A gold bar has come loose!
It falls with a clank! $mu["$Verge, vamoose!"]
She tries, but they cuff
her and give her some guff,
saying, $gd["Soon you'll be facing the noose!"]
$more[$vg["Um, way to, like, play on my fears,
but attempted grand theft's like three years,
//and// there's no hanging.
See, I'm defanging
your threats! You got more? I'm all ears!"]
[[Verge holds her own with elation]]
[[Verge holds her own with flirtation]]]]](if: not $gotLoot)[(if: not $isESAdoomed)[ [[Act V: The End]]](else:)[$more[The team reunites right away.
$Verge asks, $vg["Where the heck's $ESA?"]
Feds bust down the door.
$wr["In jail, like you four
soon will be,"] says $wr[Christopher Wray],
Director of the FBI.
He snarls with a gleam in his eye,
$wr["She left a nice trace
that led to this place.
Now cuff 'em!"] He straightens his tie.
(set: $badend to "BAD TRACE END")(set: $gotEndTrace to true)(display: "BAD REWIND END")]]]A fifth of a fortune's enough.
The riddle was likely a bluff.
You contact the buyer.
You sell, and acquire
five bags of mad cash. It's not tough.
$more[$mu["Good job, team,"] you say with affection.
Your hand in the center. Connection.
Five overlapped hands.
The team then disbands,
each walking a different direction.
(set: $goodend to "GOOD RICH END")(set: $gotEndRich to true)
(unless: $gotLoot)[(display: "GOOD EPILOGUE END")]$gotLoot[<div class="ending">$goodend</div>
$more[$Verge smuggled out and retrieved
some gold bars that no one perceived.
She chose not to share.
It doesn't seem fair,
but hey, I guess thieves gonna thieve!
(set: $goodend to "VERY GOOD VERY RICH END")(set: $gotEndVeryRich to true)(set: $ps to "BUT ONLY FOR VERGE")(display: "GOOD EPILOGUE END") ]]]$mu["To St. Petersburg!"] you suggest.
$mu["Fact 1 is that we are the best.
Fact 2: we will win.
Who's with me?"] "$es[A]$vg[l]$rv[l] $es[i]$rv[n]$mn[!]"
$mu["Let's go on a...]
$more[
<div class="titlecard">$mu[LIMERICK
QUEST]</div>
(set: $goodend to "GOOD SEQUEL HOOK END")(set: $gotEndQuest to true)(display: "GOOD END")]$Verge holds her own with elation
'gainst threats all the way to the station.
She maintains good cheer
throughout the whole year,
though not her whole incarceration.
(set: $badend to "BAD GREED END")(set: $gotEndGreed to true)(display: "BAD REWIND END")$Verge holds her own with flirtation
'gainst threats all the way to the station.
The guard gets a crush,
but is not in a rush.
They hook up, post-incarceration.
(set: $badend to "STILL A BAD END THO")(set: $gotEndJail to true)(set: $ps to "BECAUSE JAIL")(display: "BAD REWIND END"){
<!-- user prefs -->
(set: $isMore to true)
(set: $more to (link: "(more)"))
<!-- (set: $more to true) -->
<!-- Endings -->
(set: $gotEndHacker to false)
(set: $gotEndMeshugenah to false)
(set: $gotEndHat to false)
(set: $gotEndDisgraceful to false)
(set: $gotEndRebuff to false)
(set: $gotEndTooLate to false)
(set: $gotEndBrainmelt to false)
(set: $gotEndDrinking to false)
(set: $gotEndGuacamole to false)
(set: $gotEndSilly to false)
(set: $gotEndFBI to false)
(set: $gotEndDemon to false)
(set: $gotEndPrison to false)
(set: $gotEndTrace to false)
(set: $gotEndChutzpah to false)
(set: $gotEndTrace to false)
(set: $gotEndGreed to false)
(set: $gotEndJail to false)
(set: $gotEndQuest to false)
(set: $gotEndRich to false)
(set: $gotEndVeryRich to false)
<!-- local-ish vars -->
(set: $ps to false)
(set: $isPositiveFootnoteVisible to false)
(set: $isPeterFootnoteVisible to false)
(set: $isFamousFootnoteVisible to false)
}<div class="ending">$badend(if: $ps is not false)[|ps)[<br /> $ps ]] (live: 4s)[(show: ?ps) (stop:)]</div>
Too bad! Would you like to (link-undo:"undo")
your last choice, or (link:"restart")[(reload:)] anew
from the start of the story?
(Mis)fortune and glory
await someone - possibly you!
<div class="ending">$goodend(if: $ps is not false)[|ps)[<br /> $ps ]]</div> (live: 4s)[(show: ?ps) (stop:)]</div>
Congrats! Would you like to (link-undo:"undo")
your last choice, or (link:"restart")[(reload:)] anew?
There's also (link-reveal: "a list
that you may have missed:
all endings for you to review.")[
* BAD BRAINMELT END (link:"(hint)")[(Act II, $Rabi)]
* BAD DEMON END (link:"(hint)")[(Act III)]
* BAD DRINKING END (link:"(hint)")[(Act III, $Rabi)]
* BAD FBI END (link:"(hint)")[(Act III)]
* BAD GREED END (link:"(hint)")[(Acts III-IV)]
* BAD GUACAMOLE END (link:"(hint)")[(Act III, $Rabi)]
* BAD HACKER END (link:"(hint)")[(Act I)]
* BAD HAT END (link:"(hint)")[(Act I)]
* BAD MESHUGENAH END (link:"(hint)")[(Act I)]
* BAD PRISON BREAK END (link:"(hint)")[(Act III)]
* BAD TRACE END (link:"(hint)")[(Acts III-IV)]
* CHUTZPAH (link:"(hint)")[(Act IV)]
* DISGRACEFUL BAD END (link:"(hint)")[(Act I)]
* SILLY END (link:"(hint)")[(Act III, $Reverie)]
* STILL A BAD END THO BECAUSE JAIL (link:"(hint)")[(Acts III-IV)]
* THOROUGH REBUFF END (link:"(hint)")[(Act I)]
* TOO LITTLE TOO LATE END (link:"(hint)")[(Act I)]
* GOOD SEQUEL HOOK END (link:"(hint)")[(Act V)]
* GOOD RICH END (link:"(hint)")[(Act V)]
* VERY GOOD VERY RICH END (link:"(hint)")[(Acts III-V) (link:"(another hint)")[There's no harm in grabbing some loot.]]
]{
<!-- Globals -->
(set: $isStrong to false)
(set: $gotReverie to true)
(set: $gotLoot to false) <!-- did Verge get extra loot from the vault? -->
(set: $isESAdoomed to false)
<!-- Act I -->
(set: $rbfail to false)
(set: $rvfail to false)
<!-- Act II -->
(set: $askedReal to false)
(set: $askedLocation to false)
<!-- Act III -->
(set: $gotCode to false) <!-- is vault code correct? -->
}{
<!-- Colors -->
(set: $es to (color: orange))
(set: $gd to (color: grey))
(set: $hk to (color: white))
(set: $mk to (color: cyan))
(set: $mn to (color: yellow))
(set: $mu to (color: "#90EE90"))
(set: $rb to (color: red))
(set: $rv to (color: red))
(set: $vg to (color: magenta))
(set: $wr to (color: "#8888dd"))
<!-- Names -->
(set: $ESA to "$es[ESA]")
(set: $ESAs to "$es[ESA's]")
(set: $Mark to "$mk[Mark]")
(set: $Marks to "$mk[Mark's]")
(set: $Minit to "$mn[Minit]")
(set: $Minits to "$mn[Minit's]")
(set: $Mulana to "$mu[Mulana]")
(set: $Mulanas to "$mu[Mulana's]")
(set: $Rabi to "$rb[Rabi]")
(set: $Rabis to "$rb[Rabi's]")
(set: $Reverie to "$rv[Reverie]")
(set: $Reveries to "$rv[Reverie's]")
(set: $Rev to "$rv[Rev]")
(set: $Revs to "$rv[Rev's]")
(set: $Verge to "$vg[Verge]")
(set: $Verges to "$vg[Verge's]")
<!-- Styles -->
(set: $titlecard to (css: "font-size: 500%; line-height: 100%;"))
(set: $act to (css: "font-size: 200%; line-height: 100%") + (text-style:'bold') + (align:"=><="))
(set: $subact to (css: "font-size: 150%; line-height: 100%") + (align:"=><="))
(set: $introducing to (css: "font-size: 150%; line-height: 100%") + (align:"=><=") + (t8n: "slide-left"))
}<div class="mainmenu"><img src="http://pacesmith.com/wp-content/uploads/2019/09/limerick-heist-cover-art-256px-blackspaceless.png" alt="LIMERICK HEIST">
[[Play->intro]]
[[Options]]
[[About]]</div>You know all those links labeled "(more)"?
If all of that clicking's a bore,
disable them all
and nevermore stall.
Or keep 'em; take time to explore.
{
$isMore[(click: "disable them all")[(set: $isMore to false)(set: $more to true)(goto: "Options")]]
(else:)[(click: "keep 'em")[(set: $isMore to true)(set: $more to (link: "(more)"))(goto: "Options")]]
}
[[Main Menu]]I'm <a href="http://pacesmith.com/games/" target="_blank">Pace</a>; I created this game!
I'd like to give props (but no blame)
to Viv Dunstan, Mike
Carletta, Liz Dykes,
Ryan Tan, and more testers to name:
Dawn Sueoka, Freedom To Be,
Amanda, and Ant. I decree
these folks to be great.
Kelly Kingman makes eight;
she made the artwork for me!
This game's dedicated to Kyeli,
my mastermind mistress most wily.
You bolstered my art
and heisted my heart.
Thanks for supporting me! (:
[[Main Menu]]<div class="ending">$badend(if: $ps is not false)[|ps)[<br /> $ps ]]</div> (live: 4s)[(show: ?ps) (stop:)]
Too bad! Would you like to (link-undo:"undo")
your last choice, or (link:"restart")[(reload:)] anew?
Or you could [[rewind
to Act III->Act III: The Job]] to find
an alternate path to pursue.
<div class="ending">$goodend(if: $ps is not false)[|ps)[<br /> $ps ]]</div> (live: 4s)[(show: ?ps) (stop:)]</div>
$more[<div class="act">Epilogue</div>
{(live: 1s)[ (show: ?limerick)(stop:)]}
|limerick)[There once was $rv[a grifter] with style
who found bigger fish to beguile.
With her new bigger bait,
there's no head of state
diplomatic-immune to her smile.
$more[There once was $mn[a famous magician]
of quiet, assured disposition.
Solely his smirk
betrays his great work
in the ill-gotten egg acquisition.
$more[There once was $es[a hacker], a Scot
who put all the money she got
into quantum computing.
She's now executing
on a Turing-complete quantum dot.
$more[There once was $vg[a cat burglar, Verge],
who skydives when she gets the urge.
She flies and spelunks,
beats up Shaolin monks,
buys airplanes when she wants to splurge.
{
$gotEndVeryRich[(replace: "airplanes")[(cycling-link: "airplanes", "spaceships", "caverns", "fiefdoms", "jackals", "game shows", "star names")]]
}
$more[There once was $mu[a mastermind (you)]
who gathered a curious crew.
They stole a lost treasure
of worth beyond measure,
and now we must bid them adieu.
$more[$gotEndVeryRich[$mu["Rule 1 was that no one got iced.
Rule 2: the loot's evenly sliced."]
$Verge guiltlessly grins.
$mu["We did it, my friends;
we pulled off a...]](else:)[$mu["Rule 1 was that no one got iced.
Rule 2: the loot's evenly sliced.
And here's where it ends.
We did it, my friends;
we pulled off a...]]
$more[<div class="titlecard">$mu[LIMERICK
HEIST]</div>
Congrats! Would you like to (link-undo:"undo")
your last choice, or (link:"restart")[(reload:)] anew?
There's also (link-reveal: "a list
that you may have missed:
all endings for you to review.")[
* BAD BRAINMELT END (link:"(hint)")[(Act II, $Rabi)]
* BAD DEMON END (link:"(hint)")[(Act III)]
* BAD DRINKING END (link:"(hint)")[(Act III, $Rabi)]
* BAD FBI END (link:"(hint)")[(Act III)]
* BAD GREED END (link:"(hint)")[(Acts III-IV)]
* BAD GUACAMOLE END (link:"(hint)")[(Act III, $Rabi)]
* BAD HACKER END (link:"(hint)")[(Act I)]
* BAD HAT END (link:"(hint)")[(Act I)]
* BAD MESHUGENAH END (link:"(hint)")[(Act I)]
* BAD PRISON BREAK END (link:"(hint)")[(Act III)]
* BAD TRACE END (link:"(hint)")[(Acts III-IV)]
* CHUTZPAH (link:"(hint)")[(Act IV)]
* DISGRACEFUL BAD END (link:"(hint)")[(Act I)]
* SILLY END (link:"(hint)")[(Act III, $Reverie)]
* STILL A BAD END THO BECAUSE JAIL (link:"(hint)")[(Acts III-IV)]
* THOROUGH REBUFF END (link:"(hint)")[(Act I)]
* TOO LITTLE TOO LATE END (link:"(hint)")[(Act I)]
* GOOD SEQUEL HOOK END (link:"(hint)")[(Act V)]
* GOOD RICH END (link:"(hint)")[(Act V)]
* VERY GOOD VERY RICH END (link:"(hint)")[(Acts III-V) (link:"(another hint)")[There's no harm in grabbing some loot.]]
]]]]]]]]]<div class="ending">$badend(if: $ps is not false)[|ps)[<br /> $ps ]]</div> (live: 4s)[(show: ?ps) (stop:)]
Too bad! Would you like to (link-undo:"undo")
your last choice, or (link:"restart")[(reload:)] anew
from the start of the tale?
You're going to fail
if you didn't choose the best crew.