Official walthrough for Aayela, an Interactive Vision. Release 1.2 / 010815 Walkthrough written by Magnus Olsson (mol@pobox.com) 040229. [ We start inside a dungeon, outside a closed door. Let's see if we have any equipment and if there's anything special about the door ] >i >x door >open door >x scroll >read scroll >n >x door >s >open door [ ok, so we're trapped in darkness. we don't seem to have much choice ] >n >x wall >n >nw >x floor >x object >play flute >nw [ nothing more of interest around here ] >exit >n >ne >n >ne >se [ most exits don't lead anywhere, but don't give up! ] >e >feel air >e >e >x air >x crack >get paper >out >w [ Let's go back to the junction; there's one more direction to explore ] >s >x sand >s >s [ Yet another dead end! ] >n >x sand >open cover >enter manhole >se >s [ It might be a good idea to save here ] >x wall >w >w >s >e >n [ Now we've walked around the entire room. Exploring further won't do much good right now. Just wait until something happens. ] >z >z >z [ After a while, the music starts playing again. ] >listen to music >play flute >play flute >play flute >z >z >z >z [ Wait for a while, and now you can finally see something! ] >x spark >touch spark >take spark [ Now it's light enough to read. Remember the piece of paper? ] >read paper [ Remember the magic word. Time to leave, perhaps? ] >n >x heliax >save [ This is a very good place to save ] >ask heliax about crystal >n >n >give crystal to heliax >n >z [ Wait for Heliax to show you out ] >z >z [ But that wasn't very good, was it? Time to restore. ] >restore [ Remember the magic word. ] >queltuya [ Better - but not really a happy ending, no? Maybe there's a better way? The paper said something about releasing the spirit from the crystal. ] >restore >break crystal [ The End ]